![]() ![]() A knockback can happen whereby hitting one enemy can push them into another and damage them.Kinda like the inventory system in a Resident Evil game. Artifact/item placement on a character is a grid and you fit as many artifacts/items within the space.Full-party management system for things like equipping artifacts.You see the enemy roaming around and touching them starts combat, hitting them from behind to get an advantage but this also works for them.Handy icons show if a character is stronger or weaker than the enemy.Rick, Paper, and scissors style combat with power, technique, and speed is more or less effective in different situations.Get bonus EXP from clearing dramatic scenes.Dramatic scenes occur under specific conditions and can change enemy attacks or abilities.The turn order of everyone in combat is shown clearly on the sidebar.TP (Tension Points) are earned and used in battle, it can be carried over.All combat is held in seperate areas and isn’t always in the same place you are.Breakable objects like barrels and crates.Items are randomly around and are represented as shiny spots on the floor.Seamlessly switches between cutscenes and gameplay.Gum Gum Rocket (Your rubber arms) allows you to swing and climb on vines etc.Save points are scattered around the world.The main story along with many optional side quests.Controller settings – Invert axis and sensitivity sliders, auto compensation for the camera, auto dash, trigger effects, vibration, and rotating the map.Graphics setting – performance or quality. ![]() You get the PlayStation 4 and the PlayStation 5 versions of the game. ![]()
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